![]() ![]() ![]() Do you want a mode for the little ones? The Kids Mode is tailor-made for the needs of the youngest players.Dancing is better together! Team up with your friends in Co-op mode and combine scores to rule the dancefloor!.Monitor and improve your performance with the detailed score recap and compare your score with your friends.Need a fun way to exercise? Start your own routine with the Sweat Mode and keep yourself motivated by tracking the calories burnt and the time spent dancing.Join a community of more than 138 million players around the world and dance it out!įrom chart-topping hits to great classics for families, dance to 40 hot new tracks!įan-favorite Just Dance modes are back this year! There is a feature for every need in Just Dance, what’s yours? By tightening and tuning the core mechanic to extreme precision, Nao Games appears to be on the cusp of delivering something really special - and I now cannot wait to play the final thing.Grab your friends and family because It’s time to turn up the volume and let loose! Just Dance 2022, the #1 Music Video Game Franchise of All Time, with over 79 million units sold, is back this autumn with 40 new songs and universes. In that instance, Mario had a surprisingly broad skill-set - but the concept is perhaps even more important in a single-skill game such as Ninja or Die. To some degree it channels that old Nintendo way of thinking typified in the stories of how a huge chunk of the development of Super Mario 64 was just spent in a sandbox, making sure that the simple act of controlling Mario in 3D felt fun even in environments devoid of any other distractions. Moreover, I played Ninja or Die at Gamescom, a busy show where I saw plenty of other bigger, higher budget games - but this is the title that has stuck in my head. I was rocking back and forth as I repeatedly tried to best a particularly trying stage - but I also never hit a threshold of feeling it unfair. Such is probably the case here, but I can at the very least impress how much I loved the short twenty minutes or so I played. Often, you just need to see them for yourself. Games like this are always difficult to do justice in trailers, or indeed in text. Just dance 2022 gamescom series#And others are brutal tests of your traversal abilities and mastery of the game’s single skill - like clambering up a vertical level through a series of tricky wall jumps to escape an ever-rising instant death from below - but if you’re careless, the obstacles and enemies on the way will kill you first. ![]() Some stages carry optional rewards for those who undertake in-depth exploration. It quickly becomes a thrilling back-and-forth - the sort of game where you find yourself subconsciously shuffling forwards in your seat, toes curling in your shoes as the extreme concentration takes over.Ī few levels feel more like puzzles, where you have to do things like kill all enemies on a map to unlock the door to the next stage. It’s a delicate dance, then, between frantic, eager movement and staying still in brief moments of tranquility. This might sound like it isn’t a problem - but given you need to carefully and manually aim each jump before executing it in order to avoid obstacles that’ll hurt you upon landing, the pressure is always on to move again - and quickly - without also landing yourself in hot water. The flip side, of course, is that without the ability to otherwise move, the spry hero is vulnerable whenever they’re not on the move. It’s all about that one action, and tight control pairs with fast responsiveness and lovely crisp pixel art to mean that simple act feels incredibly satisfying. If it takes you into the path of an enemy attack, you’ll parry. If your leap sends you passing through an enemy, it’ll deal damage based on your current equipment and the strength of the leap. Holding lets you charge up, too, which powers up attacks and makes any leap travel further, and with less of an arc. This isn’t so much the protagonist responding to your inputs in a context-sensitive manner as much as it is the ninja making use of all skills at once with every button press. The protagonist can’t even walk - movement is accomplished through stringing together leaps, wall-jumps, and ground-based dashes, all triggered with that one single button. Jumping, attacking, and parrying are all handled with the same input and action. ![]() Much of what sets it apart is down to its control scheme and the skill-set of the titular ninja, which offers a very simple concept: every core action is tied to a single button and action. You can check out Ninja Star's trailer here. ![]()
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